
3D Game Environments
Description
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Key Features
The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.
More details
Other editions
Additional editions


Person
in Central California. He is a successfully published author of both
fiction and nonfiction, most recently completing Transition, the third
book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
and 4th editions. He has over 20 years of professional game development
experience in lead positions; designer, producer, and art director on
over 15 published game titles including Dead Reckoning and America's
Army. He has also worked as a background artist at EA. He has written
many books on game development including Focal Press' 3D Game Textures
3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
various game editors. Luke can be reached at www.lukeahearn.com.
Content
Chapter 2: 3D Concepts
Chapter 3: Shaders and Models
Chapter 4: Planning the Low Polygon Urban Environment
Chapter 5: Modeling the Large Urban Environment
Chapter 6: Texturing the Large Urban Environment
Chapter 7: Introduction to Natural Environments
Chapter 8: Terrain
Chapter 9: Filling the World-Trees, Plants, Rocks, Water, and Sky
Chapter 10: Modeling and Texturing the Jungle Base
Chapter 11: Focus on the Futuristic Interior-Normal Maps and Multipass Shaders
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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