
Beginning Android Games
Mario Zechner(Author)
APress
Published on 21. April 2011
Book
Paperback/Softback
XVI, 688 pages
978-1-4302-3042-7 (ISBN)
Description
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
The fundamentals of game development
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform
For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Target group
Popular/general
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
XVI, 688 p.
Dimensions
Height: 233 mm
Width: 193 mm
Thickness: 43 mm
Weight
1178 gr
ISBN-13
978-1-4302-3042-7 (9781430230427)
DOI
10.1007/978-1-4302-3043-4
Schweitzer Classification
Other editions
Additional editions

Person
Mario Zechner runs Badlogic Games, a game development shop focused on Android.
Content
* Android, the New Kid on the Block * First Steps with the Android SDK * Game Development 101 * Android for Game Developers * An Android Game Development Framework * Mr. Nom Invades Android * OpenGL ES: A Gentle Introduction *2D Game Programming Tricks * Super Jumper: A 2D OpenGL ES Game * OpenGL ES: Going 3D *3D Programming Tricks * Droid Invaders: the Grand Finale * Publishing Your Game * What's Next?