
Encyclopedia of Video Games
The Culture, Technology, and Art of Gaming [3 volumes]
Mark J. P. Wolf(Editor)
Greenwood Press
2nd Edition
Published on 24. May 2021
Book
Hardback
1288 pages
978-1-4408-7019-4 (ISBN)
Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry.
This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world.
This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world.
This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
More details
Edition
2nd edition
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Target group
College/higher education
Primary & secondary/elementary & high school
Edition type
Enlarged edition
Product notice
With dust jacket
Dimensions
Height: 262 mm
Width: 188 mm
Thickness: 94 mm
Weight
3311 gr
ISBN-13
978-1-4408-7019-4 (9781440870194)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2021
2nd Edition
Greenwood Press
€541.99
Available for download
Person
Mark J. P. Wolf is professor in the communication department at Concordia University Wisconsin.
Content
List of Entries,
Guide to Related Topics,
Foreword to the Second Edition,
Foreword to the First Edition,
Preface,
Acknowledgments,
A-Z Entries,
About the Editor and Contributors,
Index,
Guide to Related Topics,
Foreword to the Second Edition,
Foreword to the First Edition,
Preface,
Acknowledgments,
A-Z Entries,
About the Editor and Contributors,
Index,