The UNIX Book of Games
Prentice Hall (Publisher)
Published on 21. November 1996
Book
Paperback/Softback
240 pages
978-0-13-490079-7 (ISBN)
Description
A collection of classic games with complete rules and illustrated tips and hints. Includes commentary by the programmers who created each game. Includes complete source code and binaries for SCO and Linux.
More details
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 235 mm
Width: 177 mm
Thickness: 17 mm
Weight
485 gr
ISBN-13
978-0-13-490079-7 (9780134900797)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
1. Introduction. Introduction. Categories of Games. Installing the Games. Playing Safely (Ergonomic Warning). Disclaimer (Use at Your Own Risk!). 2. Canfield. Starting Canfield. Stopping Canfield. Rules of the Game. Scoring. Playing the Cards. Controls. Playing a Game of Canfield. Author's Notes. History of the Game. About the Game Wizard. Technical Information. Canfield Copyright. 3. Chess. Starting Chess. Connecting to the Internet Chess Server. Stopping Chess. Rules of the Game. Moving the Pieces. Chess Controls. Strategy. Playing a Game of Chess. Author's Notes. Hints and Lore. History of the Game. GNU Chess. GNU Chess: Experiences Learned With Communal Sharing. About the Game Wizard. Technical Information. Environment. Files. See Also. Limitations. Xboard Copyright. Gnu Chess Copyright. 4. Colossal Cave Adventure. Starting Colossal Cave Adventure. Stopping Colossal Cave Adventure. Rules of the Game. Scoring. Commands. Playing a Game of Adventure. Author's Notes. History of the Game. About the Game Wizard. Technical Information. Colossal Cave Adventure Copyright. 5. Flight Simulator. Starting Flight Simulator. Flight Simulator Command-Line Options. Stopping Flight Simulator. Rules of the Game. The Flight Simulator Controls. The Head Up Display. The Radar System. Electronic Countermeasures. Weapon Systems. Instrument Landings. Playing a Game of Flight Simulator. Taxiing. Taking Off. Turning. Landing. Practicing Air Combat Maneuvers. Author's Notes. Hints and Lore. History of the Game. About the Game Wizard. Technical Information. Joystick Support. Defining an Aircraft in Flight Simulator. Flight Simulator Copyright. 6. Go. Starting Go. Stopping Go. Rules of the Game. The Official American Go Association (AGA) Rules of Go. Playing a Game of Go. Author's Notes. Hints and Lore. History of the Game. About the Game Wizard. Technical Information. Gnugo Copyright. 7. Hearts. Starting Hearts. Stopping Hearts. Rules of the Game. Scoring. Controls. Playing a Game of Hearts. Author's Notes. Hints and Lore. History of the Game. About the Game Wizards. Technical Information. Hearts Copyright. 8. Klondike. Starting Klondike. Stopping Klondike. Rules of the Game. Scoring. Playing the Cards. Controls. Playing a Game of Klondike. Author's Notes. Hints and Lore. History of the Game. About the Game Wizard. Technical Information. Klondike Copyright. 9. Mahjongg. Starting Mahjongg. Stopping Mahjongg. Rules of the Game. Tiles. Scoring. Controls. Playing a Game of Mahjongg. Author's Notes. Hints and Lore. History of the Game. About the Game Wizard. Technical Information. Xmahjongg Copyright. 10. Reversi. Starting Reversi. Stopping Reversi. Rules of the Game. Scoring. Controls. Properties. Playing a Game of Reversi. Author's Notes. Hints and Lore. History of the Game. About the Game Wizard. Technical Information. Reversi Copyright. 11. Spider. Starting Spider. Stopping Spider. Rules of the Game. The Initial Tableau. Building. Spaces. The Hand. Scoring. Moving the Cards. Controls. Setting Spider Properties. Playing a Game of Spider. Author's Notes. Hints and Lore. History of the Game. About the Game Wizard. Technical Information. Spider Copyright.