
Advances in Computer Games
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers
Springer (Publisher)
Published on 22. December 2017
Book
Paperback/Softback
XX, 235 pages
978-3-319-71648-0 (ISBN)
Description
This book constitutes the refereed conference proceedings of the 15 th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
More details
Series
Edition
1st ed. 2017
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
117 s/w Abbildungen
XX, 235 p. 117 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 15 mm
Weight
394 gr
ISBN-13
978-3-319-71648-0 (9783319716480)
DOI
10.1007/978-3-319-71649-7
Schweitzer Classification
Other editions
Additional editions

Mark H.M. Winands | H. Jaap van den Herik | Walter A. Kosters
Advances in Computer Games
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers
E-Book
12/2017
Springer
€53.49
Available for download
Content
Analytical Solution for "EinStein würfelt nicht!" with One Stone.- Toward Solving EinStein würfelt nicht!.- Analysis of Fred Horn's Gloop Puzzle.- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations.- Improved Policy Networks for Computer Go.- Exploring Positional Linear Go.- Influence of Search Depth on Position Evaluation.- Evaluating Chess-like Games Using Generated Natural Language Descriptions.- Machine Learning in the Game of Breakthrough.- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States.- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart.- A Little Bit of Frustration Can Go a Long Way.- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning.- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance.- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.