The Zen of DirectX Graphics Game Programming
Peter Walsh(Author)
Premier Press
Published on 1. June 2002
Book
Paperback/Softback
874 pages
978-0-7615-3429-7 (ISBN)
Description
This title is an advanced tutorial on the complex features of DirectX. It provides in-depth coverage of DirectX Graphics Immediate Mode and DirectDraw and demonstrates how to implement a Quake style console using DirectDraw. The accompanying CD-ROM includes the DirectX 8 SDK.
This title is an advanced tutorial on the complex features of DirectX. It provides in-depth coverage of DirectX Graphics Immediate Mode and DirectDraw and demonstrates how to implement a Quake style console using DirectDraw. The accompanying CD-ROM includes the DirectX 8 SDK.
This title is an advanced tutorial on the complex features of DirectX. It provides in-depth coverage of DirectX Graphics Immediate Mode and DirectDraw and demonstrates how to implement a Quake style console using DirectDraw. The accompanying CD-ROM includes the DirectX 8 SDK.
More details
Series
Language
English
Place of publication
United States
Publishing group
Cengage Learning, Inc
Target group
Professional and scholarly
Illustrations
illustrations
Dimensions
Height: 232 mm
Width: 189 mm
ISBN-13
978-0-7615-3429-7 (9780761534297)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Person
Readers range from hobbyist programmers interested in learning the technology to professionals looking to upgrade their skill set. DirectX is updated annually so in order for game developers to stay ahead of the game they need to be familiar with the new features and functions of DirectX Graphics covered in this comprehensive reference.
Readers range from hobbyist programmers interested in learning the technology to professionals looking to upgrade their skill set. DirectX is updated annually so in order for game developers to stay ahead of the game they need to be familiar with the new features and functions of DirectX Graphics covered in this comprehensive reference.
Readers range from hobbyist programmers interested in learning the technology to professionals looking to upgrade their skill set. DirectX is updated annually so in order for game developers to stay ahead of the game they need to be familiar with the new features and functions of DirectX Graphics covered in this comprehensive reference.