
Essential Mathematics for Computer Graphics fast
John Vince(Author)
Springer (Publisher)
Published on 31. August 2001
Book
Paperback/Softback
IX, 229 pages
978-1-85233-380-5 (ISBN)
Article exhausted; check for reprint
Description
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works in the series (Essential Computer Animation fast and Essential Virtual Reality fast) and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
More details
Series
Edition
1st Edition.
Language
English
Place of publication
London
United Kingdom
Target group
College/higher education
Professional and scholarly
Illustrations
Illustrations
Dimensions
Height: 23.5 cm
Width: 15.5 cm
Weight
420 gr
ISBN-13
978-1-85233-380-5 (9781852333805)
DOI
10.1007/978-1-4471-3685-9
Schweitzer Classification
Other editions
New editions

John Vince
Mathematics for Computer Graphics
Book
11/2005
2nd Edition
Springer
€37.40
Article exhausted; check for reprint
Additional editions

E-Book
06/2013
Springer
€85.59
Available for download
Content
1. Mathematics.- 2. Numbers.- 3. Algebra.- 4. Trigonometry.- 5. Cartesian Coordinates.- 6. Vectors.- 7. Transformations.- 8. Interpolation.- 9. Curves and Patches.- 10. Analytic Geometry.- 11. Conclusion.- References.