
The LEGO® MINDSTORMS® NXT 2.0 Discovery Book
A Beginner's Guide to Building and Programming Robots
Laurens Valk(Author)
No Starch Press
1st Edition
Published on 1. April 2010
Book
Paperback/Softback
XX, 298 pages
978-1-59327-211-1 (ISBN)
Description
The LEGO® MINDSTORMS® NXT 2.0 Discovery Book is the complete, illustrated beginner's guide to MINDSTORMS that you've been looking for.
Author Laurens Valk's crystal-clear instructions will show you how to harness the NXT 2.0 set and software to build and program your own robots. The book's many step-by-step tutorials will make it easy for you to build complex robots that move, monitor sensors, and use advanced programming techniques like data wires and variables.
Fifty sample programs and more than 85 programming and building challenges will spark your imaginations as you follow detailed building instructions to create a series of eight innovative robots:
- Explorer, a roving vehicle
- Discovery, a robot that uses sensors to navigate around a room and follow lines
- Shot-Roller, a robotic defense system that can shoot in any direction
- Strider, a six-legged walking creature
- SmartBot, a robot you'll use to explore advanced programming techniques
- The Snatcher, a robotic arm that grabs, lifts, and moves objects autonomously
- The Hybrid Brick Sorter, a machine that sorts LEGO bricks by color and size
- CCC, a compact chimney climber
This is a perfect introduction for anyone new to building and programming with the LEGO MINDSTORMS NXT 2.0 set. With this book as your guide, you'll be building your own out-of-this-world creations in no time!
Reviews / Votes
"The LEGO MINDSTORMS NXT 2.0 Discovery Book should come with every MINDSTORMS NXT 2.0 Kit."-Wired
More details
Language
English
Place of publication
San Francisco
Germany
Target group
LEGO MINDSTORMS NXT 2.0 owners, ages 10+
- Parents shopping for their kids
Product notice
Unsewn / adhesive bound
Dimensions
Height: 256 mm
Width: 205 mm
Thickness: 22 mm
Weight
776 gr
ISBN-13
978-1-59327-211-1 (9781593272111)
Schweitzer Classification
Other editions
Additional editions

Laurens Valk
The LEGO MINDSTORMS NXT 2.0 Discovery Book
A Beginner's Guide to Building and Programming Robots
E-Book
04/2010
No Starch Press
€23.49
Available for download
Person
Laurens Valk is a member of the MINDSTORMS Community Partners who help test and develop new NXT products. He has been inventing robots with the MINDSTORMS NXT sets since their introduction, and one of his robot designs appears on the NXT 2.0 packaging. Valk is a co-author of LEGO MINDSTORMS NXT One-Kit Wonders (No Starch Press) and a contributor to The NXT Step Blog. He lives in the Netherlands where he teaches robotics.
Content
Chapter 1: Collecting the Equipment for Your Robot
Chapter 2: Building Your First Robot
Chapter 3: Creating and Modifying Programs
Chapter 4: Working with Programming Blocks: Move, Sound, and Display
Chapter 5: Waiting, Repeating and Other Programming Techniques
Chapter 6: Understanding Sensors
Chapter 7: Using the Touch, Color, and Rotation Sensors
Chapter 8: Shot-Roller: A Robotic Defense System
Chapter 9: Strider: The Six-Legged Walking Creature
Chapter 10: Using Data Hubs and Data Wires
Chapter 11: Using Data Blocks and Using Data Wires with Loops and Switches
Chapter 12: Using Variables, Constants, and Playing Games on the NXT
Chapter 13: Snatcher: The Autonomous Robotic Arm
Chapter 14: Hybrid Brick Sorter: Sort Bricks by Color and Size
Chapter 15: CCC: The Compact Chimney Climber
Appendix: Transferring Programs to the NXT with USB or Bluetooth
Chapter 2: Building Your First Robot
Chapter 3: Creating and Modifying Programs
Chapter 4: Working with Programming Blocks: Move, Sound, and Display
Chapter 5: Waiting, Repeating and Other Programming Techniques
Chapter 6: Understanding Sensors
Chapter 7: Using the Touch, Color, and Rotation Sensors
Chapter 8: Shot-Roller: A Robotic Defense System
Chapter 9: Strider: The Six-Legged Walking Creature
Chapter 10: Using Data Hubs and Data Wires
Chapter 11: Using Data Blocks and Using Data Wires with Loops and Switches
Chapter 12: Using Variables, Constants, and Playing Games on the NXT
Chapter 13: Snatcher: The Autonomous Robotic Arm
Chapter 14: Hybrid Brick Sorter: Sort Bricks by Color and Size
Chapter 15: CCC: The Compact Chimney Climber
Appendix: Transferring Programs to the NXT with USB or Bluetooth