Macromedia Flash MX 2004
The Complete Reference
Brian Underdahl(Author)
Osborne/McGraw-Hill (Publisher)
2nd Edition
Published on 8. October 2003
Book
Mixed media product
992 pages
978-0-07-222920-2 (ISBN)
Description
Flash's patented delivery format has made it the hottest tool on the Web. Combining this popular topic with the proven format of "The Complete Reference" and the accessible style of author Brian Underdahl, this book is the ideal reference for users of all levels.
More details
Series
Edition
2nd Revised edition
Language
English
Place of publication
New York
United States
Publishing group
McGraw-Hill Education - Europe
Target group
Professional and scholarly
Edition type
Revised edition
Illustrations
200 illustrations
Dimensions
Height: 231 mm
Width: 185 mm
Thickness: 51 mm
Weight
1263 gr
ISBN-13
978-0-07-222920-2 (9780072229202)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

Book
03/2002
Osborne/McGraw-Hill
€47.11
Article exhausted; check for reprint
Person
Brian Underdahl (Reno, NV) is the best-selling author of more than 60 books on all aspects of computing, including Macromedia Flash MX: The Complete Reference.
Content
Part I: Introduction 1: An Introduction to Flash 2: What's New in Flash MX 2004? 3: Simple Drawing Techniques 4: Adding Some Easy Animation Part II: Gaining Efficiency 5: Learning About the Tools 6: Using the Timeline 7: Controlling Drawn Objects 8: Creating Symbols 9: Using the Library 10: Importing and Optimizing Graphics 11: Adding and Optimizing Sounds 12: Importing and Using Video Part III: Animating Your Productions 13: Understanding Tweens 14: Adding Interaction 15: Using Masking Techniques 16: Guiding Animations Part IV: Publishing Flash Movies 17: Optimizing Your Movies 18: Creating Flash Movies 19: Creating Flash Movies for the Pocket PC Part V: Learning ActionScript 20: An ActionScript Primer 21: Applying ActionScript 22: Intermediate ActionScript Examples 23: Using the Debugger Part VI: Advanced ActionScript Techniques 24: Understanding ActionScript Versions 25: Making the Most of ActionScript Global Functions 26: Using ActionScript Operators 27: Using Statements in ActionScript 28: Setting Properties 29: Manipulating ActionScript Objects 30: Using ActionScript Components 31: New Language Elements in ActionScript 2