
Flash CS4 Professional for Windows and Macintosh
Visual QuickStart Guide
Katherine Ulrich(Author)
Peachpit Press Publications
Published on 22. December 2008
Book
Paperback/Softback
592 pages
978-0-321-59192-0 (ISBN)
Article exhausted; check for reprint
Description
This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleton-like structures that connect symbols and govern their movement. The animation chapters of the Flash CS4 Visual Quickstart Guide will be fully updated to integrate the new animation techniques with the old and to give beginners some insight into how and when to use which types. Flash CS4 Professional: Visual QuickStart Guide uses step-by-step instructions and plenty of screenshots to guide readers along so that they'll be up and running quickly.
More details
Language
English
Place of publication
Berkeley
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 229 mm
Width: 177 mm
Thickness: 31 mm
Weight
876 gr
ISBN-13
978-0-321-59192-0 (9780321591920)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
07/2010
Peachpit Press Publications
€27.22
Article exhausted; check for reprint
Previous edition

Book
08/2007
Peachpit Press Publications
€29.70
Article exhausted; check for reprint
Person
Katherine Ulrich is a writer and editor with a special interest in graphics and multimedia software. She has worked with Flash since version 3. She is also an avid amateur photographer. Formerly, she was an editor at Macworld Magazine, working in the how-to department.
Content
intro
1: flash authoring tool
2: creating simple graphics
3: working with text
4: modifying simple graphics
5: complex graphics on a single layer
6: graphics on multiple layers
7: working with symbols
8: frame-by-frame animations
9: animation with classic tweening
10: animation with shape tweening
11: animation with motion tweening
12: more-complex tweening tasks
13: inverse kinematics
14: building buttons for interactivity
15: basic interactivity
16: using non-flash graphics
17 adding sound and video
18 delivering movies to your audience
1: flash authoring tool
2: creating simple graphics
3: working with text
4: modifying simple graphics
5: complex graphics on a single layer
6: graphics on multiple layers
7: working with symbols
8: frame-by-frame animations
9: animation with classic tweening
10: animation with shape tweening
11: animation with motion tweening
12: more-complex tweening tasks
13: inverse kinematics
14: building buttons for interactivity
15: basic interactivity
16: using non-flash graphics
17 adding sound and video
18 delivering movies to your audience