
Graphics and Visualization
Principles & Algorithms
A K Peters (Publisher)
1st Edition
Published on 5. July 2021
Book
Hardback
800 pages
978-1-56881-274-8 (ISBN)
Description
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Reviews / Votes
Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.-California Bookwatch, November 2008
The author's writing style is crisp, direct, and effective, and they start at an appropriate level of introduction for students new to computer graphics. The mathematical notation they use is efficient and consistent with that used in other undergraduate textbooks. There's a point at which additional examples unduly bloat a text, but the authors achieve an effective balance with the ones they've chosen to include. This is the most apparent in the chapter on 2D and 3D coordinates systems and transformations, which also includes a good section of exercises for all topics. ... On the whole, the authors have produced an excellent text with good coverage of essential topics and advanced treatment in many areas. In courses not emphasizing animation, or with the addition of extra materials in this area, the book should provide a good option as a course textbook. For researchers and practitioners outside of computer graphics who are interested in the field (particularly in modeling and rendering), this book provides a fine introduction.
-Russell A. and Holly E. Rushmeier, Computing Now Book Reviews, April 2009 Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.
-California Bookwatch, November 2008
The authors' writing style is crisp, direct, and effective, and they start at an appropriate level of introduction for students new to computer graphics. The mathematical notation they use is efficient and consistent with that used in other undergraduate textbooks. There's a point at which additional examples unduly bloat a text, but the authors achieve an effective balance with the ones they've chosen to include. This is the most apparent in the chapter on 2D and 3D coordinates systems and transformations, which also includes a good section of exercises for all topics. ... On the whole, the authors have produced an excellent text with good coverage of essential topics and advanced treatment in many areas. In courses not emphasizing animation, or with the addition of extra materials in this area, the book should provide a good option as a course textbook. For researchers and practitioners outside of computer graphics who are interested in the field (particularly in modeling and rendering), this book provides a fine introduction.
-Russell A. and Holly E. Rushmeier, Computing Now Book Reviews, April 2009
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Product notice
sewn/stitched
Paper over boards
Dimensions
Height: 244 mm
Width: 202 mm
Thickness: 46 mm
Weight
1437 gr
ISBN-13
978-1-56881-274-8 (9781568812748)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

T. Theoharis | Georgios Papaioannou | Nikolaos Platis
Graphics and Visualization
Principles & Algorithms
E-Book
05/2008
1st Edition
CRC Press
€125.99
Available for download

T. Theoharis | Georgios Papaioannou | Nikolaos Platis
Graphics and Visualization
Principles & Algorithms
E-Book
05/2008
1st Edition
CRC Press
€125.99
Available for download
Persons
T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis
Content
Preface, 1 Introduction, 2 Rasterization Algorithms, 3 2D and 3D Coordinate Systems and Transformations, 4 Projections and Viewing Transformations, 5 Culling and Hidden Surface Elimination Algorithms, 6 Model Representation and Simplification, 7 Parametric Curves and Surfaces, 8 Subdivision for Graphics and Visualization, 9 Scene Management, 10 Visualization Principles, 11 Color in Graphics and Visualization, 12 Illumination Models and Algorithms, 13 Shadows, 14 Texturing, 15 Ray Tracing, 16 Global Illumination Algorithms, 17 Basic Animation Techniques, 18 Scientific Visualization Algorithms, A Vector and Affine Spaces, B Differential Geometry Basics, C Intersection Tests, D Solid Angle Calculations, E Elements of Signal Theory, Bibliography, Index