
2D Games with Windows and Windows Phone Step by Step
Microsoft Press
Published on 22. September 2014
Book
Paperback/Softback
250 pages
978-0-7356-7718-0 (ISBN)
Description
Your hands-on, step-by-step guide to building 2D games for Windows(R) 8 and Windows Phone 8 Teach yourself how to build interactive 2D game apps for Windows 8 and Windows Phone 8 using the Microsoft(R) XNA framework - one step at a time. Ideal for developers, game enthusiasts, and hobbyists with intermediate C# programming skills, this tutorial provides practical, learn-by-doing exercises for creating apps that can be used on several devices - including Windows Phone, tablets, slates, and desktop computers. Discover how to: Build 2D interactive games using XNA tools Explore the basic architecture of a 2D game engine Program XNA games for Windows Mobile devices Create games that use Windows Phone sensors Prepare your game for the Windows Store
More details
Series
Language
English
Place of publication
Redmond
United States
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 187 mm
ISBN-13
978-0-7356-7718-0 (9780735677180)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Kelvin Sung is a professor and Associate Director for Graduate Studies in Computing and Software Systems at the University of Washington, Bothell, who formerly worked at Alias/Wavefront as a primary software architect. Jebediah Pavleas is a student at the University of Washington working on a BS degree in computer science. He works with C#, C++, Java, JavaScript, Flash, ActionScript, HTML, and is interested in working as a game programmer, focusing on accessibility.