Adding Intelligence to Computer Games
Bryan Stout(Author)
Addison Wesley (Publisher)
Book
Mixed media product
304 pages
978-0-201-41968-9 (ISBN)
Description
As computer games become more intricate and sophisticated, programmers are trying too incorporate human behaviours into characters in the games. By using the newest artificial intelligence techniques, characters in games or animations can appear to act like people. Providing game programmers with techniques and algorithms for programming intelligence into game opponents and objects, this text shows how to programme random selection blind reflexes, environmental analysis, and sequential behaviours into game characters. Several example games are presented and the code for these "smart games" is available on an accompanying CD-ROM.
More details
Series
Language
English
Place of publication
Harlow
United Kingdom
Publishing group
Pearson Education Limited
Target group
College/higher education
Professional and scholarly
ISBN-13
978-0-201-41968-9 (9780201419689)
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Schweitzer Classification