
Production Rendering
Design and Implementation
Ian Stephenson(Editor)
Springer (Publisher)
Published on 13. October 2010
Book
Paperback/Softback
XIII, 302 pages
978-1-84996-929-1 (ISBN)
Description
Written by experienced graphics software developers, this book discusses the techniques they have used to implement feature film quality rendering engines. Each chapter covers a separate part of the problem, and is written by an expert on that subject. Between them, the authors have developed numerous rendering solutions, and this book shares that expertise. While each chapter stands alone, together they show how all the different techniques used in rendering can be brought together in a single practical system. Whether a user of a system, wishing to exploit it fully, an inexperienced software developer wishing to understand the rendering framework, or a more experienced developer wishing to learn about a specific technique - all will find this book invaluable.
More details
Edition
Softcover reprint of hardcover 1st ed. 2005
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Research
Illustrations
83 s/w Abbildungen, 32 farbige Abbildungen
XIII, 302 p. 115 illus., 32 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 18 mm
Weight
487 gr
ISBN-13
978-1-84996-929-1 (9781849969291)
DOI
10.1007/b138603
Schweitzer Classification
Other editions
Additional editions

Book
12/2004
Springer
€106.99
Shipment within 15-20 days
Content
A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.