
Video Games and Learning
Teaching Participatory Culture in the Digital Age
Kurt Squire(Author)
Teachers' College Press
Published on 9. July 2011
Book
Paperback/Softback
272 pages
978-0-8077-5198-5 (ISBN)
Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.
More details
Series
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 251 mm
Width: 179 mm
Thickness: 17 mm
Weight
492 gr
ISBN-13
978-0-8077-5198-5 (9780807751985)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin-Madison, and associate codirector for educational research and development at the Wisconsin Institutes for Discovery. Visit the author's website at www.kurtsquire.info.