
Research Methods and Project Management in Games
Pooya Soltani(Author)
CRC Press
1st Edition
Published on 30. April 2026
Book
Paperback/Softback
252 pages
978-1-032-94978-9 (ISBN)
Description
This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers artists, designers, technologists, programmers, and researchers practical tools for conducting effective interdisciplinary research and managing research projects across diverse domains of game creation. Emphasising structured mixed-method research methodologies and strategic project management, the book supports collaboration and innovation at the intersections of game design, art, programming, and emerging technologies.
Covering a wide spectrum of topics, from the foundations of research and project planning to literature reviews, research design, data analysis, and publishing, it provides readers with a clear roadmap for navigating the complexities of research in academic and industry practices. Dedicated chapters explore player experience, accessibility and inclusive design, game art research, player studies, games and learning, and emerging trends such as Artificial Intelligence (AI) and generative content. Practical case studies and advanced techniques, including eye-tracking, biometric analysis, and neuroscience, further ground the book in real-world application. This integrative approach ensures that practitioners are well prepared to tackle the unique challenges of the gaming industry and adjacent creative fields, encouraging both innovation and excellence.
The book is suitable for undergraduate students in game design, art, programming, and related disciplines, as well as graduate students pursuing advanced studies in game development, creative technology, and project management. It is also a valuable resource for professionals in the games industry and other creative sectors who are interested in interdisciplinary research and practice.
Covering a wide spectrum of topics, from the foundations of research and project planning to literature reviews, research design, data analysis, and publishing, it provides readers with a clear roadmap for navigating the complexities of research in academic and industry practices. Dedicated chapters explore player experience, accessibility and inclusive design, game art research, player studies, games and learning, and emerging trends such as Artificial Intelligence (AI) and generative content. Practical case studies and advanced techniques, including eye-tracking, biometric analysis, and neuroscience, further ground the book in real-world application. This integrative approach ensures that practitioners are well prepared to tackle the unique challenges of the gaming industry and adjacent creative fields, encouraging both innovation and excellence.
The book is suitable for undergraduate students in game design, art, programming, and related disciplines, as well as graduate students pursuing advanced studies in game development, creative technology, and project management. It is also a valuable resource for professionals in the games industry and other creative sectors who are interested in interdisciplinary research and practice.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Postgraduate and Undergraduate Advanced
Illustrations
3 s/w Photographien bzw. Rasterbilder, 114 s/w Tabellen, 3 s/w Abbildungen
114 Tables, black and white; 3 Halftones, black and white; 3 Illustrations, black and white
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 15 mm
Weight
525 gr
ISBN-13
978-1-032-94978-9 (9781032949789)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Pooya Soltani
Research Methods and Project Management in Games
E-Book
05/2026
1st Edition
CRC Press
€68.49
Available for download

Pooya Soltani
Research Methods and Project Management in Games
E-Book
05/2026
1st Edition
CRC Press
€68.49
Available for download

Pooya Soltani
Research Methods and Project Management in Games
Book
04/2026
1st Edition
CRC Press
€207.98
Shipment within 10-20 days
Person
Dr Pooya Soltani specialises in using game-based approaches to drive performance and engagement in sports, health, and creative industries. With a proven track record in serious games education and research, he is passionate about creating impactful experiences that utilise eXtended Reality (XR) technology for immersive learning.
Content
Section 1. Foundation, Chapter 1.1. Understanding Research, Chapter 1.2. The Player Experience, Chapter 1.3. Project Management, Section 2. Getting into Research, Chapter 2.1. Research Process, Chapter 2.2. Research Planning, Chapter 2.3. Literature Review, Chapter 2.4. Research Proposal, Chapter 2.5. Quantitative Research Design, Chapter 2.6. Qualitative Research Design, Chapter 2.7. Mixed Methods Research Design, Chapter 2.8. Game Art Research Design, Chapter 2.9. Software Tools, Chapter 2.10. Data Collection and Analysis, Chapter 2.11. Writing and Publishing, Chapter 2.12. Research for Impact, Section 3. Research in Action, Chapter 3.1. Game Design, Chapter 3.2. Player Studies, Chapter 3.3. Games and Learning, Chapter 3.4. Emerging Trends in Games Research, Section 4. Bonus, Chapter 4.1. Case Studies, Chapter 4.2. Advanced Research Techniques, Chapter 4.3. Resources for Aspiring Game Researchers