
Graphic Design for Board Games
Daniel Solis(Author)
CRC Press
1st Edition
Published on 3. October 2024
Book
Paperback/Softback
290 pages
978-1-032-58336-5 (ISBN)
Description
Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming.
With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.
Key Features:
Highlights unique challenges and solutions of graphic design for board games
Includes commentary from over a dozen board game graphic designers
Explains complex concepts with numerous visual examples
Trains designers to incorporate heuristics, accessibility, and semiotics
Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals.
Soon you'll design unforgettable gaming experiences for your players!
With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.
Key Features:
Highlights unique challenges and solutions of graphic design for board games
Includes commentary from over a dozen board game graphic designers
Explains complex concepts with numerous visual examples
Trains designers to incorporate heuristics, accessibility, and semiotics
Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals.
Soon you'll design unforgettable gaming experiences for your players!
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
117 farbige Abbildungen, 17 s/w Photographien bzw. Rasterbilder, 17 s/w Abbildungen, 117 Farbfotos bzw. farbige Rasterbilder
117 Halftones, color; 17 Halftones, black and white; 117 Illustrations, color; 17 Illustrations, black and white
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 16 mm
Weight
443 gr
ISBN-13
978-1-032-58336-5 (9781032583365)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Daniel Solis
Graphic Design for Board Games
Book
10/2024
1st Edition
CRC Press
€186.60
Shipment within 10-20 days

Daniel Solis
Graphic Design for Board Games
E-Book
10/2024
1st Edition
CRC Press
€67.49
Available for download

Daniel Solis
Graphic Design for Board Games
E-Book
10/2024
1st Edition
CRC Press
€67.49
Available for download
Person
Daniel Solis is an art director, graphic designer, and board game designer with over 20 years of industry experience. He has overseen the visual development of over 100 board games and accessory products, including HeroClix "Iconix" series, Marvel: Remix, Dungeons & Dragons: Onslaught, Star Trek: Captain's Chair, Sidereal Confluence: Remastered Edition, Clash of Cultures: Monumental Edition, Jokkmokk, and Fantasy Realms Deluxe Edition. As a game designer, his games include Kodama: the Tree Spirits published by Indie Games Studios and Junk Orbit published by Renegade Games Studios. His video tutorials have taught hundreds of designers how to quickly prototype their card games. He lives in North Carolina.
Content
Introduction
Chapter 01 Typography
Chapter 02 Iconography
Chapter 03 Diagrams
Chapter 04 Cards
Chapter 05 Punchouts
Chapter 06 Game Boards
Chapter 07 Rulebooks
Chapter 08 Boxes and Packaging
Chapter 09 Conclusion
Chapter 01 Typography
Chapter 02 Iconography
Chapter 03 Diagrams
Chapter 04 Cards
Chapter 05 Punchouts
Chapter 06 Game Boards
Chapter 07 Rulebooks
Chapter 08 Boxes and Packaging
Chapter 09 Conclusion