Fundamentals of Computer Graphics
Peter Shirley(Author)
A K Peters (Publisher)
1st Edition
Published on 15. June 2002
Book
Hardback
392 pages
978-1-56881-124-6 (ISBN)
Article exhausted; check for reprint
Description
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Weight
816 gr
ISBN-13
978-1-56881-124-6 (9781568811246)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Peter Shirley | Michael Ashikhmin | Steve Marschner
Fundamentals of Computer Graphics
Book
07/2005
2nd Edition
A K Peters
€91.80
Article exhausted; check for reprint
Person
Peter Shirley is a professor in the computer science department at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, including static and dynamic imagery for traditional displays and immersive environments. He has held positions at Indiana University and the Cornell Center for Computer Graphics, Game Programming.