
HTML5 Games
Creating Fun with HTML5, CSS3, and WebGL
Jacob Seidelin(Author)
Wiley (Publisher)
1st Edition
Published on 27. December 2011
Book
Paperback/Softback
456 pages
978-1-119-97508-3 (ISBN)
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Description
Discover new opportunities for building 2D and 3D games with HTML5
The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
* Aims directly at a new way to develop games for the web through the use of HTML5
* Demonstrates how to make iOS and Android web apps
* Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
* Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
More details
Edition
1., Auflage
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Dimensions
Height: 23.5 cm
Width: 18.7 cm
Thickness: 22 mm
Weight
766 gr
ISBN-13
978-1-119-97508-3 (9781119975083)
Schweitzer Classification
Other editions
New editions

Book
05/2014
2nd Edition
Wiley
€35.90
Article exhausted; check different version
Person
JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.
Content
Introduction 1
Part 1
CHAPTER 1 Gaming on the Web 7
CHAPTER 2 Taking the First Steps 21
CHAPTER 3 Going Mobile 41
Part 2
CHAPTER 4 Building the Game 81
CHAPTER 5 Delegating Tasks to Web Workers 103
CHAPTER 6 Creating Graphics with Canvas 123
CHAPTER 7 Creating the Game Display 165
CHAPTER 8 Interacting with the Game 195
CHAPTER 9 Animating Game Graphics 225
Part 3
CHAPTER 10 Creating Audio for Games 269
CHAPTER 11 Creating 3D Graphics with WebGL 299
Part 4
CHAPTER 12 Local Storage and Caching 361
CHAPTER 13 Going Online with WebSockets 387
CHAPTER 14 Resources 407
Index 427