
Unity 5.x 2D Game Development Blueprints
Explore the features of Unity 5 for 2D game development by building three amazing game projects
Packt Publishing
Published on 30. September 2016
Book
Paperback/Softback
252 pages
978-1-78439-310-6 (ISBN)
Description
Explore the features of Unity 5 for 2D game development by building three amazing game projects
Key Features
[*] Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games
[*] Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games
[*] Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games
Book DescriptionFlexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage
these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.
Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.
Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.
Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.What you will learn
[*] Explore and understand the vital role of sprites in 2D games
[*] Move, animate, and integrate sprites into a 2D platform game
[*] Set up User Interfaces (UIs) to keep track of the progress through the games
[*] Apply 2D Physics to improve gameplay believability
[*] Learn the foundation of Level Design and how to quickly create 2D Maps
[*] Discover NPC design, event triggers, and AI programming
[*] Create an epic strategy game, challenging all the skills acquired in the book
Who this book is forIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.
Key Features
[*] Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games
[*] Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games
[*] Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games
Book DescriptionFlexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage
these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.
Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.
Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.
Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.What you will learn
[*] Explore and understand the vital role of sprites in 2D games
[*] Move, animate, and integrate sprites into a 2D platform game
[*] Set up User Interfaces (UIs) to keep track of the progress through the games
[*] Apply 2D Physics to improve gameplay believability
[*] Learn the foundation of Level Design and how to quickly create 2D Maps
[*] Discover NPC design, event triggers, and AI programming
[*] Create an epic strategy game, challenging all the skills acquired in the book
Who this book is forIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Target group
Professional and scholarly
US School Grade: College Graduate Student
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 14 mm
Weight
478 gr
ISBN-13
978-1-78439-310-6 (9781784393106)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Francesco Sapio | Abdelrahman Elsayegh
Unity 5.x 2D Game Development Blueprints
Explore the features of Unity 5 for 2D game development by building three amazing game projects
E-Book
07/2025
Packt Publishing
from
€33.59
Available for download
Persons
Francesco Sapio received his Master of Science in Engineering in Artificial Intelligence and Robotics degree from Sapienza University, Rome, Italy, a couple of semesters in advance, graduating with summa cum laude; he is currently a researcher at the same university. He is an Unreal and Unity 3D expert, skilled game designer, and an experienced user of major graphics programs. He helped the development of many games (both educational and commercial). He is also an active writer on the topic of game development. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video gamesthanks to his passion for game designing and programming. Abdelrahman Saher graduated with a BSc in Computer Science in 2012. After graduation, he worked for the video game company EverylPlays, where he participated in the programming of a couple of mobile games. Later, in 2013, he moved into the challenging role of lead programmer with the video game company Appslnnovate. Apart from his full-time job, Abdelrahman recently started his own start-up video game company called Robonite.
Content
Table of Contents
Using Sprites and Atlases
Animating Sprites
Applying Physics
Working on the User Interface
Managing Events
Role Playing
Tower Defence Basics
User Interface for the Tower Defence game
Finishing The Game
Using Sprites and Atlases
Animating Sprites
Applying Physics
Working on the User Interface
Managing Events
Role Playing
Tower Defence Basics
User Interface for the Tower Defence game
Finishing The Game