
An Introduction to Unreal Engine 4
Andrew Sanders(Author)
Productivity Press
1st Edition
Published on 20. September 2016
Book
Paperback/Softback
256 pages
978-1-4987-6509-1 (ISBN)
Description
This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.
More details
Language
English
Place of publication
Portland
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
150 farbige Abbildungen
150 Illustrations, color
Dimensions
Height: 256 mm
Width: 179 mm
Thickness: 17 mm
Weight
583 gr
ISBN-13
978-1-4987-6509-1 (9781498765091)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Andrew Sanders
An Introduction to Unreal Engine 4
Book
07/2017
1st Edition
CRC Press
€282.53
Shipment within 10-20 days

Andrew Sanders
An Introduction to Unreal Engine 4
E-Book
10/2016
1st Edition
CRC Press
€76.49
Available for download

Andrew Sanders
An Introduction to Unreal Engine 4
E-Book
10/2016
1st Edition
CRC Press
€76.49
Available for download
Person
Andrew Sanders
Content
Introduction to Unreal Engine 4. Project Type Selection and Setup. An Overview of the Level Design Process. Blocking Our Level. Adding Objects to Our Level. Exploring Blueprints. Materials in Unreal Engine 4. Basic Lighting Concepts. Matinee. Particle Systems. Advanced Blueprint Techniques. Advanced Lighting Techniques. Working With Terrains.