
Archaeogaming
An Introduction to Archaeology in (and Of) Video Games
Andrew Reinhard(Author)
Berghahn Books (Publisher)
1st Edition
Published on 18. June 2018
Book
Hardback
238 pages
978-1-78533-872-4 (ISBN)
Description
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
Reviews / Votes
"This is a stellar piece of work that moves beyond disciplines and worlds." - Anna Foka, Umea UniversityMore details
Language
English
Place of publication
Oxford
United Kingdom
Target group
College/higher education
Professional and scholarly
Illustrations
Illustrations, unspecified
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 17 mm
Weight
501 gr
ISBN-13
978-1-78533-872-4 (9781785338724)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2018
1st Edition
Berghahn Books
€19.49
Available for download

E-Book
06/2018
1st Edition
Berghahn Books
€19.49
Available for download
Person
Andrew Reinhard is the Director of Publications for the American Numismatic Society and is currently working towards his PhD in archaeology at the University of York's (UK) Centre for Digital Heritage. He coined the term "archaeogaming" and runs the archaeogaming.com blog and twitter. In 2014, he and a team of archaeologists helped excavate the Atari Burial Ground in Alamogordo, New Mexico.
Content
List of Illustrations
Acknowledgements
Introduction
Chapter 1. Real-World Archaeogaming
Chapter 2. Playing as Archaeologists
Chapter 3. Video Games as Archaeological Sites
Chapter 4. Material Culture of the Immaterial
Conclusion
Appendix: No Man's Sky Archaeological Survey (NMSAS) Code of Ethics
Works Cited
Games Cited
Index