
Interaction Design
Beyond Human-Computer Interaction
Wiley (Publisher)
1st Edition
Published on 21. January 2002
Book
Paperback/Softback
XXIV, 520 pages
978-0-471-49278-8 (ISBN)
Article exhausted; check for reprint
Description
Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms and the role of theory in informing design. The topics will be grounded in the design process and the aim is to present relevant issues in an integrated and coherent way, rather than assembling a collection of chapters on individual HCI topics.
KEY FEATURES:
* This truly integrated approach to HCI provides students with background information from psychology, sociology, anthropology, information systems and computer science
* Provides principles and skills for designing any technology through the use of many interesting and state of the art examples
* The author supported, highly interactive Web Site provides resources that allow students to collaborate on experiments, participate in design competitions, collaborate on design, find resources and communicate with others
* The accompanying Web Site also features examples, step-by-step exercises and templates for questionnaires
CONTENTS:
Preface
1. What is interaction design?
Interview with Gitta Saloman
2. Understanding and conceptualizing interaction
Interview with Terry Winograd
3. Understanding users
4. Understanding and designing for collaboration and communication
Interview with Abigail Sellen
5. Understanding how interfaces affect users
6. The process of interaction design
Interview with Gillian Crampton Smith
7. Identifying needs and establishing requirements
Interview with Suzanne Robertson
8. Design, prototyping and construction
9. User-centered approaches to interaction design
Interview with Karen Holtzblatt
10. Introducing evaluation
11. A framework for evaluation
12. Observing users
Interview with Sara Bly
13. Asking users and experts
Interview with Jakob Nielsen
14. Testing and modeling users
Interview with Ben Shneiderman
15. Doing design and evaluation in the real world: communicators and advisory systems
Epilogue
Glossary
KEY FEATURES:
* This truly integrated approach to HCI provides students with background information from psychology, sociology, anthropology, information systems and computer science
* Provides principles and skills for designing any technology through the use of many interesting and state of the art examples
* The author supported, highly interactive Web Site provides resources that allow students to collaborate on experiments, participate in design competitions, collaborate on design, find resources and communicate with others
* The accompanying Web Site also features examples, step-by-step exercises and templates for questionnaires
CONTENTS:
Preface
1. What is interaction design?
Interview with Gitta Saloman
2. Understanding and conceptualizing interaction
Interview with Terry Winograd
3. Understanding users
4. Understanding and designing for collaboration and communication
Interview with Abigail Sellen
5. Understanding how interfaces affect users
6. The process of interaction design
Interview with Gillian Crampton Smith
7. Identifying needs and establishing requirements
Interview with Suzanne Robertson
8. Design, prototyping and construction
9. User-centered approaches to interaction design
Interview with Karen Holtzblatt
10. Introducing evaluation
11. A framework for evaluation
12. Observing users
Interview with Sara Bly
13. Asking users and experts
Interview with Jakob Nielsen
14. Testing and modeling users
Interview with Ben Shneiderman
15. Doing design and evaluation in the real world: communicators and advisory systems
Epilogue
Glossary
Reviews / Votes
"A near definitive guide which covers not only HCI but also the issues which effect and are affected by human computer interaction." (M2 Communications, 7 June 2002)More details
Edition
1., Auflage
Language
English
Place of publication
Chichester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Target group
College/higher education
Professional and scholarly
Edition type
New edition
Illustrations
colour and b&w illustrations
Dimensions
Height: 23.2 cm
Width: 19.1 cm
Thickness: 22 mm
Weight
836 gr
ISBN-13
978-0-471-49278-8 (9780471492788)
Schweitzer Classification
Other editions
New editions

Book
01/2007
2nd Edition
Wiley
€55.90
Article is exhausted; no reprint
Persons
The authors are all senior academics with a background in teaching, researching, and consulting in the UK, USA, Canada, Australia, and Europe. Having worked together on two other successful text books, they bring considerable experience in curriculum development, using a variety of made for distance learning as well as face-to-face teaching. They have considerable knowledge of creating learning texts and websites that motivate and support learning for a range of students. All three authors are specialists in interaction design and human-computer interaction(HCI). In addition they bring skills from other disciplines. Yvonne Rogers is a cognitive scientist, Helen Sharp is a software engineer, and Jenny Preece works in information systems. Their complementary knowledge and skills enable them to cover the breadth of concepts in interaction design and HCI to produce an interdisciplinary text and website. They have collaborated closely, supporting and commenting upon each other's work to produce a high degree of integration of ideas with one voice. They have shared everything from initial concepts, through writing, design and production.
Content
What is Interaction Design?
Understanding and Conceptualizing Interaction.
Understanding Users.
Designing for Collaboration and Communication.
Understanding How Interfaces Affect Users.
The Process of Interaction Design.
Identifying Needs and Establishing Requirements.
Design, Prototyping and Construction.
User-Centered Approaches to Interaction Design.
Introducing Evaluation.
An Evaluation Framework.
Observing Users.
Asking Users and Experts.
Testing and Modeling Users.
Design and Evaluation in the Real World: Communicators and Advisory Systems.
Reflections from the Authors.
References.
Credits.
Index.
Understanding and Conceptualizing Interaction.
Understanding Users.
Designing for Collaboration and Communication.
Understanding How Interfaces Affect Users.
The Process of Interaction Design.
Identifying Needs and Establishing Requirements.
Design, Prototyping and Construction.
User-Centered Approaches to Interaction Design.
Introducing Evaluation.
An Evaluation Framework.
Observing Users.
Asking Users and Experts.
Testing and Modeling Users.
Design and Evaluation in the Real World: Communicators and Advisory Systems.
Reflections from the Authors.
References.
Credits.
Index.