Isometric Game Programming with DirectX 7.0
Ernest Pazera(Author)
Premier Press
Published on 2. June 2001
Book
Mixed media product
550 pages
978-0-7615-3089-3 (ISBN)
Description
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
More details
Series
Language
English
Place of publication
United States
Publishing group
Cengage Learning, Inc
Target group
Professional and scholarly
Illustrations
Illustrations
Dimensions
Height: 235 mm
Width: 184 mm
Weight
1277 gr
ISBN-13
978-0-7615-3089-3 (9780761530893)
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Schweitzer Classification