
Introduction to Game Development
Using Processing
James R. Parker(Author)
Mercury Learning & Information (Publisher)
1st Edition
Published on 17. June 2015
Book
Paperback/Softback
350 pages
978-1-937585-40-2 (ISBN)
Description
No detailed description available for "Introduction to Game Development".
More details
Edition
1. Auflage
Language
English
Place of publication
Herndon, VA
United States
Target group
US School Grade: College Graduate Student
Product notice
Klappenbroschur
Dimensions
Height: 229 mm
Width: 178 mm
Thickness: 19 mm
Weight
581 gr
ISBN-13
978-1-937585-40-2 (9781937585402)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2015
1st Edition
Mercury Learning and Information
€35.49
Available for download

E-Book
05/2015
1st Edition
Mercury Learning & Information
€61.49
Available for download
Person
Parker James R. :
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Content
1) Introduction to Game Internals
2) Graphics and Image in Processing
3) Sound
4) 2D Game Example: Hockey Pong
5) 3D Graphics
6) Artificial Intelligence and Collision Detection
7) Example 3D Game
8) Web-Based Games and Processing.js
9) Animations and Video
10) Android
11) Networking and Multi-Player Games
12) A Simple Multiplayer Example
Appendix A. Math for Games
Appendix B. Processing Basics
2) Graphics and Image in Processing
3) Sound
4) 2D Game Example: Hockey Pong
5) 3D Graphics
6) Artificial Intelligence and Collision Detection
7) Example 3D Game
8) Web-Based Games and Processing.js
9) Animations and Video
10) Android
11) Networking and Multi-Player Games
12) A Simple Multiplayer Example
Appendix A. Math for Games
Appendix B. Processing Basics