Physics for Game Programmers
shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author
Grant Palmer
covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Edition
Language
Place of publication
Target group
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
Dimensions
Height: 254 mm
Width: 179 mm
Thickness: 27 mm
Weight
ISBN-13
978-1-59059-472-8 (9781590594728)
DOI
10.1007/978-1-4302-0021-5
Schweitzer Classification
Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.
Adding Realism to Your Games.- Some Basic Concepts.- Basic Newtonian Mechanics.- Basic Kinematics.- Projectiles.- Collisions.- Sports Simulations.- Cars and Motorcycles.- Boats and Things That Float.- Airplanes.- Rockets and Missiles.- The Physics of Solids.- Explosions.- Lasers.- Probabilistic and Monte Carlo Simulations.