
The Post-9/11 Video Game
A Critical Examination
McFarland & Co Inc (Publisher)
Published on 31. March 2017
Book
Paperback/Softback
200 pages
978-0-7864-9902-1 (ISBN)
Description
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Reviews / Votes
"useful and intriguing"-Press Start.More details
Language
English
Place of publication
Jefferson, NC
United States
Target group
Interest Age: From 18 years
Product notice
Paperback (trade)
Illustrations
8 photos, notes, bibliography, index
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 12 mm
Weight
336 gr
ISBN-13
978-0-7864-9902-1 (9780786499021)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Marc A. Ouellette is an award-winning educator who teaches cultural and gender studies at Old Dominion University, where he is the Learning Games Initiative Research Fellow. Jason C. Thompson is an associate professor of English at the University of Wyoming. and an active member of the Learning Games Initiative. He lives in Laramie, Wyoming.
Content
Table of Contents
Acknowledgments viii
Preface
Introduction: Pedagogy and Allegory in "Post-9/11" Video Games
One. The City: Metonymies and Allegories of New York
Two. Showrooming the "War on Terror": Consumerism and the Marketplace as Battlefield
Three. The War Game: Life and Death
Four. War Brothers: Letters Home
Five. Being with the Guys: Masculinity as Apprenticeship and the Homosocial
Six. Ready for Deployment: Masculinity and Technology in Call of Duty: Modern Warfare
Conclusion
Chapter Notes
Works Cited
Games Cited
Index
Acknowledgments viii
Preface
Introduction: Pedagogy and Allegory in "Post-9/11" Video Games
One. The City: Metonymies and Allegories of New York
Two. Showrooming the "War on Terror": Consumerism and the Marketplace as Battlefield
Three. The War Game: Life and Death
Four. War Brothers: Letters Home
Five. Being with the Guys: Masculinity as Apprenticeship and the Homosocial
Six. Ready for Deployment: Masculinity and Technology in Call of Duty: Modern Warfare
Conclusion
Chapter Notes
Works Cited
Games Cited
Index