Handbook of Input and 3D User Interaction
Theory and Practice
Productivity Press
Published on 15. March 2021
Book
Hardback
1000 pages
978-1-4987-5421-7 (ISBN)
Description
3D user interaction refers to many different domains along the virtuality continuum such as virtual, mixed and augmented reality, tangible interaction, ubiquitous and pervasive computing, context-aware computing, handheld, or mobile interaction. There is also a strong gaming and entertainment component to 3DUIs, especially with the rise of mobile devices. Readers looking to work in 3D simulation or game development will find value in this book. Coverage includes gesture recognition algorithms, input technologies, 3D navigation and wayfinding with an input's perspective, software design and implementation, and experiment practices for input devices, among others.
Key Features
Offers a view of input for someone who has no experience, while providing additional reading and topics for experienced researchers
Explores the latest developments in rapidly evolving field of real-time rendering
Provides in-depth input interaction techniques not found in any other book. This offers users useful, state-of-theart information
Offers example programs and downloadable source code from author website
Key Features
Offers a view of input for someone who has no experience, while providing additional reading and topics for experienced researchers
Explores the latest developments in rapidly evolving field of real-time rendering
Provides in-depth input interaction techniques not found in any other book. This offers users useful, state-of-theart information
Offers example programs and downloadable source code from author website
More details
Language
English
Place of publication
Portland
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Illustrations
300 s/w Abbildungen
300 Illustrations, black and white
Dimensions
Height: 254 mm
Width: 178 mm
ISBN-13
978-1-4987-5421-7 (9781498754217)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Part I. User Input Interfaces. Part II. User Input Technologies. Part III. Multi-Modality. Part IV. Gestures Part V. Gesture
Recognition Algorithms Part VI. Navigation and Wayfinding from the Input Perspective. Part VII. Selection and Manipulation. VIII.
Software Architecture and Implementation of Input User Interfaces. Part IX. Models. Part X. Experiment with Input Devices and
Input User Interfaces. Part XI. Input and GPGPU. Part XII. Sensors. Part XIII. Multi-Touch. Part XIV. Mid-Air. Part VX. Filters and
Beyond.
Recognition Algorithms Part VI. Navigation and Wayfinding from the Input Perspective. Part VII. Selection and Manipulation. VIII.
Software Architecture and Implementation of Input User Interfaces. Part IX. Models. Part X. Experiment with Input Devices and
Input User Interfaces. Part XI. Input and GPGPU. Part XII. Sensors. Part XIII. Multi-Touch. Part XIV. Mid-Air. Part VX. Filters and
Beyond.