3D Multimodal Interaction with an Input Perspective
CRC Press
1st Edition
Will be published approx. on 31. December 2028
Book
Hardback
512 pages
978-1-138-19693-3 (ISBN)
Description
This book demonstrates state of the art multi-modal interaction with modern inout devices. Currently, most application are uni-modal (e.g., touch) and in some cases bi-modal (e.g., keyboard and mouse). The challenge for developers and researchers: is how to improve interaction when using multiple devices. This book provides the necessary background and then presents case studies in multi-modal interaction. In addition to Interactive Paint, Microsoft Hololens is used to demonstrate the need for multi-modal interaction when using multiple input devices. This book presents an input perspective (as opposed to output like displays and head-mounted displays).
Key Features
Describes multi-modal interaction of modern input devices using open sourcetools to provide hands-on experience and guidance.
Chapter(s) describing multi-modal interaction using Microsoft HoloLens
Source code available via github
Key Features
Describes multi-modal interaction of modern input devices using open sourcetools to provide hands-on experience and guidance.
Chapter(s) describing multi-modal interaction using Microsoft HoloLens
Source code available via github
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic and Professional Practice & Development
Illustrations
100 farbige Abbildungen
100 Illustrations, color
Dimensions
Height: 254 mm
Width: 178 mm
ISBN-13
978-1-138-19693-3 (9781138196933)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
Drs. Francisco Ortega, David Rishe, and Armando Barreto, all currently teach at Florida International University bringing with them deep research and industry experience in multi-modal interaction and input design and implementation.
Author
Florida International University, Miami, Florida, USA
Florida International University, Miami, Florida, USA
Florida International University, Miami, Florida, USA
Content
1. Introduction 2. Input Technologies: From the mouse to the modern input devices. 3. Input Technologies: Understanding modern hardware. 4. Multi-Modal Interaction: Selection 5. Multi-Modal Interaction: Manipulation 6. Multi-Modal Interaction: Travel and Wayfinding 7. Multi-Modal Interaction: Beyond Basics. 8. Hands-on Approach with Interactive Paint. A true multi-modal interactive experience 9. Hands-on Approach with Microsoft HoloLens 10. Guidelines for multi-modal interaction applications. 11. Multi-Modal Interactions: Applying multiple modes to gaming.