
Teaching Video Games
BFI Publishing
Published on 1. January 2006
Book
Paperback/Softback
88 pages
978-1-84457-078-2 (ISBN)
Description
This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.
More details
Series
Edition
2006
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Product notice
Paperback (trade)
Illustrations
88 p.
Dimensions
Height: 245 mm
Width: 184 mm
Thickness: 13 mm
ISBN-13
978-1-84457-078-2 (9781844570782)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
JAMES NEWMAN is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. He is the author of Videogames (2004) and the forthcoming Playing with Videogames and co-editor of Difficult Questions about Videogames (2004). Barney Oram is a teacher at Long Road Sixth Form College, Cambridge. He is an Assistant Examiner of A level Media Studies for one of the English awarding bodies.
Content
Introduction: assessment contexts and schemes of work.- Ways to approach the study of video games.- Forms and conventions.- Audiences.- Institutions.- Analysing video games.- Case studies: Viewtiful Joe; GTA San Andreas; Halo 2; Buffy: Chaos Bleeds.