
Learning C# Programming with Unity 3D
Alex Okita(Author)
CRC Press
1st Edition
Published on 30. June 2017
Book
Hardback
978-1-138-41371-9 (ISBN)
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Description
Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You`ll have what it takes to at least look at code without your head spinning.
Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn?t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you`ll be able to create a real work of art. This applies to writing code?you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code.
Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It`s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.
Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn?t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you`ll be able to create a real work of art. This applies to writing code?you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code.
Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It`s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Dimensions
Height: 254 mm
Width: 178 mm
Weight
1279 gr
ISBN-13
978-1-138-41371-9 (9781138413719)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
09/2019
2nd Edition
CRC Press
€169.80
Shipment within 10-20 days
Additional editions

Alex Okita
Learning C# Programming with Unity 3D
Book
09/2014
1st Edition
A K Peters
€69.59
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