
Game Development Essentials
An Introduction
Jeannie Novak(Author)
Delmar Cengage Learning (Publisher)
2nd Edition
Published on 1. August 2007
Book
Mixed media product
496 pages
978-1-4180-4208-0 (ISBN)
Description
Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
More details
Edition
2nd Revised edition
Language
English
Place of publication
Clifton Park
United States
Publishing group
Cengage Learning, Inc
Target group
Professional and scholarly
Edition type
Revised edition
Dimensions
Height: 251 mm
Width: 201 mm
Thickness: 25 mm
Weight
1090 gr
ISBN-13
978-1-4180-4208-0 (9781418042080)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
SECTION 1: Setup - The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity. SECTION II: Scenarios - Creating Compelling Content. Storytelling: Building the Narrative. Characters & Objects: Building the Identity.Interiors & Exteriors: Building the World.User Interface: Building the Connection.Level Design: Building the Experience.Music & Sound: Building the Atmosphere. SECTION III: Strategy - Development & Business Cycles. Pre-Production: Planning & Processing. Production: Prototyping & Playtesting.Post-Production: Maintenance & Marketing.