
The Video Game Business
Randy Nichols(Author)
BFI Publishing
Will be published approx. on 23. July 2014
Book
Paperback/Softback
240 pages
978-1-84457-317-2 (ISBN)
Description
A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.
More details
Series
Edition
2014
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Illustrations
63 b/w tables
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 14 mm
Weight
420 gr
ISBN-13
978-1-84457-317-2 (9781844573172)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Randy Nichols
The Video Game Business
Book
07/2014
BFI Publishing
€98.43
Article exhausted; check different version
Person
Randy Nichols is Assistant Professor of English and Media Studies at Bentley University, USA.
Content
Acknowledgments.- Introduction: Video Games as a Global Phenomenon.- 1 An Industrial History of Video Games.- CASE STUDY: Atari.- CASE STUDY: Nintendo.- CASE STUDY: Sega.- 2 Market Structure, Audiences and Software Production.- CASE STUDY: Electronic Arts.- CASE STUDY: Activision-Blizzard.- 3 Video Game Hardware, Distribution and Retail.- CASE STUDY: Microsoft .- CASE STUDY: Sony.- 4 Video Games and Other Related Industries.- 5 Labour and Production in the Global Video Game Industry.- CASE STUDY: Electronic Arts, Rockstar and Labour.- CASE STUDY: Hollywood Unions, Video Games and Labour.- Conclusion: Making Sense of the Global Video Game Industry.- Bibliography.- Index.