
Design Patterns in .NET
Reusable Approaches in C# and F# for Object-Oriented Software Design
Dmitri Nesteruk(Author)
Apress
Published on 13. May 2019
Book
Paperback/Softback
XV, 359 pages
978-1-4842-4365-7 (ISBN)
Article exhausted; check for reprint
Description
Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox.
Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.
What You'll Learn
Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.
What You'll Learn
-
Know the latest pattern implementations available in C# and F#
-
Refer to researched and proven variations of patterns
-
Study complete, self-contained examples including many that cover advanced scenarios
-
Use the latest implementations of C# and Visual Studio/ReSharper
Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
More details
Edition
1st ed.
Language
English
Place of publication
CA
United States
Target group
Professional and scholarly
Illustrations
4
4 s/w Abbildungen
4 Illustrations, black and white; XV, 359 p. 4 illus.
Dimensions
Height: 23.5 cm
Width: 15.5 cm
Weight
575 gr
ISBN-13
978-1-4842-4365-7 (9781484243657)
DOI
10.1007/978-1-4842-4366-4
Schweitzer Classification
Other editions
New editions

Dmitri Nesteruk
Design Patterns in .NET 6
Reusable Approaches in C# and F# for Object-Oriented Software Design
Book
08/2022
3rd Edition
APress
€69.54
Shipment within 15-20 days

Dmitri Nesteruk
Design Patterns in .NET Core 3
Reusable Approaches in C# and F# for Object-Oriented Software Design
Book
01/2021
2nd Edition
Apress
€40.65
Article exhausted; check for reprint
Additional editions

Dmitri Nesteruk
Design Patterns in .NET
Reusable Approaches in C# and F# for Object-Oriented Software Design
E-Book
05/2019
APress
€46.99
Available for download
Person
Dmitri Nesteruk
is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.
Content
Part I: Introduction
Chapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective
Part II: Creational Patterns Chapter 3: Builder Chapter 4: Factories Chapter 5: Prototype Chapter 6: Singleton
Part III: Structural Patterns Chapter 7: Adapter Chapter 8: Bridge Chapter 9: Composite Chapter 10: Decorator Chapter 11: Façade Chapter 12: Flyweight Chapter 13: Proxy
Part IV: Behavioral Patterns Chapter 14: Chain of Responsibility Chapter 15: CommandChapter 16: Interpreter Chapter 17: Iterator Chapter 18: Mediator Chapter 19: Memento Chapter 20: Null Object Chapter 21: Observer Chapter 22: State Chapter 23: Strategy Chapter 24: Template Method Chapter 25: Visitor
Chapter 2: The Functional Perspective
Part II: Creational Patterns Chapter 3: Builder Chapter 4: Factories Chapter 5: Prototype Chapter 6: Singleton
Part III: Structural Patterns Chapter 7: Adapter Chapter 8: Bridge Chapter 9: Composite Chapter 10: Decorator Chapter 11: Façade Chapter 12: Flyweight Chapter 13: Proxy
Part IV: Behavioral Patterns Chapter 14: Chain of Responsibility Chapter 15: CommandChapter 16: Interpreter Chapter 17: Iterator Chapter 18: Mediator Chapter 19: Memento Chapter 20: Null Object Chapter 21: Observer Chapter 22: State Chapter 23: Strategy Chapter 24: Template Method Chapter 25: Visitor