Minimalist Game Design
CRC Press
1st Edition
Published on 15. January 2021
Book
Paperback/Softback
320 pages
978-1-4665-8179-1 (ISBN)
Description
Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.
Key Features
Addresses the game design philosophy and process that encapsulates the spirit of the Independent games movement community
Presents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this book
Includes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast
Key Features
Addresses the game design philosophy and process that encapsulates the spirit of the Independent games movement community
Presents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this book
Includes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast
More details
Language
English
Place of publication
Bosa Roca
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
150 s/w Abbildungen
150 Illustrations, black and white
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-4665-8179-1 (9781466581791)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
Author
Rutgers University, Piscataway Township, New Jersey, USA
Semi Secret Software, Austin, Texas, USA
Content
chapter 1 Introduction
chapter 2 Fundamentals
chapter 3 Initial Prototyping
chapter 4 Game Rules and Core Gameplay
chapter 5 Controls
chapter 6 Visuals and Stylization
chapter 7 Sound and Atmosphere
chapter 8 Holistic Design
chapter 9 Design Theory and History
chapter 10 Outlook
chapter 11 Appendix: Examples of Minimalist Games
chapter 2 Fundamentals
chapter 3 Initial Prototyping
chapter 4 Game Rules and Core Gameplay
chapter 5 Controls
chapter 6 Visuals and Stylization
chapter 7 Sound and Atmosphere
chapter 8 Holistic Design
chapter 9 Design Theory and History
chapter 10 Outlook
chapter 11 Appendix: Examples of Minimalist Games