Minimalist Game Design
Creating Tightly Focused Gameplay
Focal Press
Published on 15. May 2013
Book
Paperback/Softback
352 pages
978-0-240-81761-3 (ISBN)
Description
The era of the Indie Game is upon us, and the practice of minimalist game creation is at the forefront. From the designers of such critically acclaimed games as "Canabalt" and "Osmos", Minimalist Game Design will guide you through the theory, history, and practice of designing for minimalist games. Guided by the theory of design minimalism, you will be shown how to craft a game where nothing is superfluous, and every single element is carefully chosen to contribute meaningfully to the game.
*Learn from the best: award-winning game designers Andy Nealen and Adam Saltsman share their vast knowledge and experience to lead you down the path of successful indie game design *Nurture your inspiration with illustrative examples from existing games, as well as insight and philosophy from today's independent game luminaries *Companion website includes source code, prototype framework, practical examples, and tutorials to get your own game prototype up and running fast!
*Learn from the best: award-winning game designers Andy Nealen and Adam Saltsman share their vast knowledge and experience to lead you down the path of successful indie game design *Nurture your inspiration with illustrative examples from existing games, as well as insight and philosophy from today's independent game luminaries *Companion website includes source code, prototype framework, practical examples, and tutorials to get your own game prototype up and running fast!
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Game designers and developers.
Secondary: students of game design.
Level: All levels of game designers/developers.
Illustrations
Illustrations
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-0-240-81761-3 (9780240817613)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
Author
Professor of Computer Science at Rutgers University, member of IGDA and ACM SIGGRAPH
Semi Secret Software, Austin, Texas, USA
Content
Minimalist Game Design 1 Introduction (5 pages) 1 2 Fundamentals (25 pages) 5 3 Initial Prototyping (25 pages) 30 4 Game Rules and Core Gameplay (50 pages) 55 5 Controls (50 pages) 105 6 Visuals and Stylization (60 pages) 165 7 Sound and Atmosphere (40 pages) 225 8 Holistic Design (40 pages) 265 9 Design Theory and History (40 pages) 305 10 Outlook (10 pages) 345 11 Appendix: Examples of Minimalist Games (20 Pages) 355 (375 book pages)