
Videogames and Postcolonialism
Empire Plays Back
Souvik Mukherjee(Author)
Palgrave Macmillan (Publisher)
Published on 13. May 2018
Book
Paperback/Softback
VII, 120 pages
978-3-319-85493-9 (ISBN)
Description
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as
Civilization
and
Age of Empire
. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
More details
Edition
Softcover reprint of the original 1st ed. 2017
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
2 s/w Abbildungen
VII, 120 p. 2 illus.
Dimensions
Height: 21 cm
Width: 14.8 cm
Weight
1806 gr
ISBN-13
978-3-319-85493-9 (9783319854939)
DOI
10.1007/978-3-319-54822-7
Schweitzer Classification
Other editions
Additional editions

Book
08/2017
Palgrave Macmillan
€74.89
Shipment within 10-15 days
Person
Souvik Mukherjee is Assistant Professor of English Literature at Presidency University, Kolkata, India. His main areas of research are Game Studies, Digital Humanities, Early Modern Literature and Literary Theory and he is the author of
Videogames and Storytelling: Reading Games and Playing Books
(Palgrave Macmillan,2015).
Content
1. Videogames and Postcolonialism: An Introduction.- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames.- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames.- 4. Playing Alternative Histories: Postcolonialism, History and Videogames.- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.