
The Game Writing Guide
Get Your Dream Job and Keep It
Anna Megill(Author)
CRC Press
1st Edition
Published on 22. May 2023
Book
Hardback
268 pages
978-1-032-25238-4 (ISBN)
Description
This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers.
Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt.
This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.
Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt.
This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.
Reviews / Votes
"The Game Writing Guide is the book I wish I'd had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I'm buying it for all my friends who want to become game writers."Lisa Hunter, Narrative Director, Compulsion Games.
"There is no one true path into getting a job in the game industry. Chock full of invaluable advice and knowledge only an industry veteran could offer, this book is a definitive insider's guide on how to get your foot in the door while leveraging the very best of yourself in the process."
Ann Lemay, Narrative Director, WB Games, Montreal.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional
Illustrations
28 s/w Abbildungen, 10 s/w Photographien bzw. Rasterbilder, 5 s/w Tabellen, 18 s/w Zeichnungen
5 Tables, black and white; 18 Line drawings, black and white; 10 Halftones, black and white; 28 Illustrations, black and white
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 20 mm
Weight
599 gr
ISBN-13
978-1-032-25238-4 (9781032252384)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2023
1st Edition
CRC Press
€59.49
Available for download

E-Book
05/2023
1st Edition
CRC Press
€59.49
Available for download

Book
05/2023
1st Edition
CRC Press
€65.60
Shipment within 10-20 days
Person
Anna Megill is an award-winning game writer and industry veteran with experience writing primarily for modern AAA games. In her nearly two decades of game development, Anna has worked for some of the top studios around the world, such as Ubisoft, Arkane, Remedy, and Square Enix. A longtime advocate for marginalized voices in games, she provides resources and advice to aspiring writers through her website. Anna currently works at Playground Games on their upcoming Fable game.
Content
Introduction
1 Definitions
2 Education
3 Finding Work
4 Applications
5 Resumes
6 Cover Letters
7 Samples and Portfolios
8 Interviews
9 Writing Tests
10 Contracts and Negotiations
11 First Day
12 Moving Up
13 Steps and Obstacles
14 Leadership
15 Moving On
16 International Work
17 Strategies for Marginalized Communities
Conclusion
1 Definitions
2 Education
3 Finding Work
4 Applications
5 Resumes
6 Cover Letters
7 Samples and Portfolios
8 Interviews
9 Writing Tests
10 Contracts and Negotiations
11 First Day
12 Moving Up
13 Steps and Obstacles
14 Leadership
15 Moving On
16 International Work
17 Strategies for Marginalized Communities
Conclusion