How to Cheat in 3ds Max 201X
Get Spectacular Results Fast
Michael McCarthy(Author)
CRC Press
2nd Edition
Published on 5. January 2026
Book
Paperback/Softback
344 pages
978-1-138-62647-8 (ISBN)
Description
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs-you'll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations-all featured on the companion website.
Key Features
3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time
Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system
*Updated topics on booleans, render passes, skinning (geodesic voxel and dual quaterniun) and subdivision surfaces (open subdiv)
New topics added for MCG, physical camera, camera sequencer, ART rendered, text took
.Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
Key Features
3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time
Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system
*Updated topics on booleans, render passes, skinning (geodesic voxel and dual quaterniun) and subdivision surfaces (open subdiv)
New topics added for MCG, physical camera, camera sequencer, ART rendered, text took
.Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
More details
Series
Edition
2nd edition
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
1020 s/w Abbildungen
1020 Illustrations, black and white
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-138-62647-8 (9781138626478)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Person
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael's skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael's passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim's Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
Content
Customization and UI. Basics. Modeling. Character Modeling. Materials. Lighting & Shadows. Reflections. Glass. Animation. Character Animation. MAXScript. Rendering. Plugins. Parameter Wiring. Special Effections. Appendix. Additional Resources