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Programming Fundamentals Using Java [OP]
A Game Application Approach
Mercury Learning & Information (Publisher)
1st Edition
Published on 16. October 2014
Book
Paperback/Softback
733 pages
978-1-938549-76-2 (ISBN)
Description
No detailed description available for "Programming Fundamentals Using Java [OP]".
More details
Language
English
Place of publication
Herndon, VA
United States
Target group
College/higher education
US School Grade: College Graduate Student
Product notice
Klappenbroschur
Illustrations
Full Color Throughout
Full Color Throughout
Weight
1778 gr
ISBN-13
978-1-938549-76-2 (9781938549762)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions
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William McAllister | S. Jane Fritz
Programming Fundamentals Using Java [OP]
A Game Application Approach
E-Book
10/2014
1st Edition
De Gruyter
€70.99
Available for download

E-Book
10/2014
Mercury Learning & Information
€222.99
Available for download
Persons
McAllister William:
William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.Fritz S. Jane:
S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.
William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.Fritz S. Jane:
S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.
Content
1) Introduction
2) Variables, Input / Output and Calculations
3) Methods, Classes, and Objects: A First Look
4) Boolean Expressions, Making Decisions and Disk Input and Output
5) Repeating Statements: Loops
6) Arrays
7) Methods, Classes, and Objects: A Second Look
8) Inheritance
9) Recursion
10) Exceptions, A Second Pass
11) Graphical User Interfaces
12) Graphical User Interfaces: A Second Look
13) Generics and API Collections
14) Multi-Threading and Concurrency
Appendices
A) Description of the Game Environment
B)Installing the Game Environment Package
C) ASCII Table
D) Java Key Words
E) Operators
F) Glossary of Programming Terms Appendix
G) Using the On-line Documentation
H) Solutions to Odd-Numbered Exercises
On the DVD: The companion DVD in the back of the book contains the following materials:
- Samples of student-created games in an executable format with instructions
- The game environment with Eclipse, NetBeans, and JCreator template projects
- Source files for all of the applications presented in the text
- All of the images and figures from the text
- All of the appendices from the text
2) Variables, Input / Output and Calculations
3) Methods, Classes, and Objects: A First Look
4) Boolean Expressions, Making Decisions and Disk Input and Output
5) Repeating Statements: Loops
6) Arrays
7) Methods, Classes, and Objects: A Second Look
8) Inheritance
9) Recursion
10) Exceptions, A Second Pass
11) Graphical User Interfaces
12) Graphical User Interfaces: A Second Look
13) Generics and API Collections
14) Multi-Threading and Concurrency
Appendices
A) Description of the Game Environment
B)Installing the Game Environment Package
C) ASCII Table
D) Java Key Words
E) Operators
F) Glossary of Programming Terms Appendix
G) Using the On-line Documentation
H) Solutions to Odd-Numbered Exercises
On the DVD: The companion DVD in the back of the book contains the following materials:
- Samples of student-created games in an executable format with instructions
- The game environment with Eclipse, NetBeans, and JCreator template projects
- Source files for all of the applications presented in the text
- All of the images and figures from the text
- All of the appendices from the text