
Beginning iPhone Development with Swift 4
Exploring the iOS SDK
Molly K. Maskrey(Author)
Apress
4th Edition
Published on 26. October 2017
Book
Paperback/Softback
XXI, 552 pages
978-1-4842-3071-8 (ISBN)
Article exhausted; check for reprint
Description
Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application.The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you're ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language.What You Will LearnDiscover what data persistence is, and why it's importantBuild cool, crisp user interfacesDisplay data in Table ViewsWork with all the most commonly used iOS FrameworksWho This Book is ForAspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.
More details
Edition
4th ed.
Language
English
Place of publication
CA
United States
Target group
Professional and scholarly
Edition type
Revised edition
Illustrations
341
7 s/w Abbildungen, 341 farbige Abbildungen
341 Illustrations, color; 7 Illustrations, black and white; XXI, 552 p. 348 illus., 341 illus. in color.
Dimensions
Height: 25.4 cm
Width: 17.8 cm
Weight
1082 gr
ISBN-13
978-1-4842-3071-8 (9781484230718)
DOI
10.1007/978-1-4842-3072-5
Schweitzer Classification
Other editions
New editions

Book
06/2023
7th Edition
APress
€80.24
Shipment within 15-20 days

Book
06/2019
5th Edition
Apress
€40.65
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Additional editions

E-Book
10/2017
4th Edition
APress
€39.58
Available for download
Previous edition

Molly Maskrey | Kim Topley | David Mark
Beginning iPhone Development with Swift 3
Exploring the iOS SDK
Book
11/2016
3rd Edition
Apress
€42.79
Article exhausted; check for reprint
Person
Molly K. Maskrey
has been actively using the Swift language since its release, not only in iOS projects but in non-iOS projects as well since Swift became an open source language. Molly began her career programming COBOL on IBM System/360 computers at banks in and around Tampa, Florida while getting her undergraduate degree. From there, she moved on to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly wrote the Swift 3 version of this book and
App Development Recipes for iOS and Apple Watch
. Molly lives in beautiful Colorado and you will either find her on the ballroom dance floor or a rooftop patio.
Content
Chapter 1: Getting to Know the iOS Landscape
Chapter 2: Writing our First App
Chapter 3: Handling Basic User Interactions
Chapter 4: Adding Intermediate Level User Interactions
Chapter 5: Working with Device Rotations
Chapter 6: Creating a Multiview Application
Chapter 7: Using Tab Bars and Pickers
Chapter 8: Introducing Table Views
Chapter 9: Adding Navigation Controllers to Table Views
Chapter 10: Collection Views
Chapter 11: Split Views and Popovers for iPad Apps
Chapter 12: App Customization with Settings and Default
Chapter 13: Persistence: Saving Data Between App Launches
Chapter 14: Graphics and Drawing
Appendix: An Introduction to Swift