
Beginning iPhone Development with Swift 3
Exploring the iOS SDK
Apress
3rd Edition
Published on 18. November 2016
Book
Paperback/Softback
XXV, 774 pages
978-1-4842-2222-5 (ISBN)
Article exhausted; check for reprint
Description
Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!What You Will LearnDevelop your own bestselling iPhone and iPad appsUtilize Swift playgroundsDisplay data in Table ViewsDraw to the screen using Core GraphicsUse iOS sensor capabilities to map your worldGet your app to work with iCloud and moreWho This Book is ForAnyone who wants to start developing for iPhone and iPad.
More details
Edition
3rd ed.
Language
English
Place of publication
CA
United States
Target group
Professional and scholarly
Edition type
Revised edition
Illustrations
379
379 s/w Abbildungen
379 Illustrations, black and white; XXV, 774 p. 379 illus.
Dimensions
Height: 25.4 cm
Width: 17.8 cm
Weight
1502 gr
ISBN-13
978-1-4842-2222-5 (9781484222225)
DOI
10.1007/978-1-4842-2223-2
Schweitzer Classification
Other editions
New editions

Book
06/2023
7th Edition
APress
€80.24
Shipment within 15-20 days

Book
10/2017
4th Edition
Apress
€39.58
Article exhausted; check for reprint
Additional editions

Molly Maskrey | Kim Topley | David Mark
Beginning iPhone Development with Swift 3
Exploring the iOS SDK
E-Book
11/2016
3rd Edition
APress
€42.79
Available for download
Previous edition

David Mark | Kim Topley | Jack Nutting
Beginning iPhone Development with Swift 2
Exploring the iOS SDK
Book
12/2015
2nd Edition
Apress
€42.79
Article exhausted; check for reprint
Persons
Molly K. Maskrey
first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.
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