
The Complete Guide to Game Audio
For Composers, Musicians, Sound Designers, and Game Developers
Aaron Marks(Author)
Osborne/McGraw-Hill (Publisher)
1st Edition
Published on 1. December 2001
Book
Paperback/Softback
352 pages
978-1-57820-083-2 (ISBN)
Description
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.
More details
Language
English
Place of publication
New York
United States
Publishing group
McGraw-Hill Education - Europe
Target group
Professional and scholarly
Dimensions
Height: 229 mm
Width: 178 mm
ISBN-13
978-1-57820-083-2 (9781578200832)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Music had always been a part of Aaron Marks' life. But it wasn't until 1995, when his overgrown hobby became On Your Mark Music Productions, that he began selling it to the world. He started with the local radio and television scene, composing jingles and scoring public service announcements. With his sights set firmly on Hollywood, he bumped into the games industry. Ever since that fated redirect, he has been cranking out music and sound effects for games. His credits include a PlayStation 2 game, five CD-ROM game projects, 56 on-line casino games, a dozen touch-screen arcade games, and numerous multimedia projects. As an occasional diversion, Aaron sidelines as a writer for Game Developer magazine, Gamasutra.com, and Music4Games.net.
Content
Essential skill set and tools needed for the job; getting organized and ready for business; finding and getting the jobs; the bidding process; making the deals; working with clients; creating music for games; sound design; blending the total soundscape; understanding game platforms; understanding PC/Mac sound formats; programming sound into games; from the developer's perspective.