
Digital Representations of the Real World
How to Capture, Model, and Render Visual Reality
CRC Press
1st Edition
Published on 30. September 2020
Book
Paperback/Softback
455 pages
978-0-367-65883-0 (ISBN)
Description
Create Genuine Visual Realism in Computer Graphics
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.
Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications
The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.
Overcome Challenges in Your Own Research Experiments
This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.
Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications
The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.
Overcome Challenges in Your Own Research Experiments
This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.
Reviews / Votes
"The scope and breadth of the techniques and systems used to capture, model, and render realistic simulacra of 3D scenes is quite daunting and can be a challenge for newcomers. This book provides an excellent introduction to and survey of this diverse field, written by some of the foremost researchers and practitioners in the field. Whether you are a novice or an experienced veteran, you are sure to discover a wealth of useful and inspiring information in these pages."-From the Foreword by Richard Szeliski, Microsoft Research
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 191 mm
Width: 235 mm
Weight
453 gr
ISBN-13
978-0-367-65883-0 (9780367658830)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Marcus A. Magnor | Oliver Grau | Olga Sorkine-Hornung
Digital Representations of the Real World
How to Capture, Model, and Render Visual Reality
E-Book
05/2015
A K Peters
€65.99
Available for download

Marcus A. Magnor | Oliver Grau | Olga Sorkine-Hornung
Digital Representations of the Real World
How to Capture, Model, and Render Visual Reality
E-Book
05/2015
1st Edition
CRC Press
€65.99
Available for download

Marcus A. Magnor | Oliver Grau | Olga Sorkine-Hornung
Digital Representations of the Real World
How to Capture, Model, and Render Visual Reality
Book
05/2015
1st Edition
Apple Academic Press Inc.
€182.50
Article not available for order
Persons
Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
Content
Acquiring the Real World. Reconstruction-Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.