Lean Game Development
Apple Academic Press Inc.
1st Edition
Published on 31. December 2023
Book
Paperback/Softback
250 pages
978-1-4822-5393-1 (ISBN)
Description
This book explores how to apply Lean Startup principles to the design and development of digital games. Using practical case studies and empirical experience - augmented by relevant theory - the book demonstrates the importance of learning in order to sustainably design and develop digital games people actually want to pay for. The core aim of the book is to empower game studios, from start-ups to established companies, to create a sustainable, repeatable, and scalable design and development process that minimizes waste and maximizes the chances of success in the marketplace.
Key Features
Explores and demonstrates how 'Lean Startup' methodologies can be deployed in game development to minimize waste and maximize learning
Presents industry case studies and validated learning conducted by the authors in the marketplace
Highlights disruption to the game sector caused by digital distribution, new business and monetization models, the 'casual revolution' and other factors
Key Features
Explores and demonstrates how 'Lean Startup' methodologies can be deployed in game development to minimize waste and maximize learning
Presents industry case studies and validated learning conducted by the authors in the marketplace
Highlights disruption to the game sector caused by digital distribution, new business and monetization models, the 'casual revolution' and other factors
More details
Language
English
Place of publication
Oakville
Canada
Target group
Professional and scholarly
Illustrations
40 s/w Abbildungen
40 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
ISBN-13
978-1-4822-5393-1 (9781482253931)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
Author
University of Abertay, Dundee, United Kingdom
Denki, Ltd., United Kingdom
Content
Introduction. Understand. ChChChChanges....Money For Nothing. A Quest Called Tribe. Hack. One False Move...Then Another. Design or Development? Waste Not, Want Not. Slipping in the Backdoor. Play. Everybody's Gotta Learn Sometime. Minimal Viable Metrics. Talking About Quality. Learn. New Business Model Army. The Power of Proof. Traction in the Trenches. Conclusions.