
Designing Learning with Digital Play
A Multimodal Perspective
Routledge (Publisher)
1st Edition
Will be published approx. on 15. December 2025
Book
Hardback
202 pages
978-1-032-58594-9 (ISBN)
Description
In this book, Lim and Toh explore digital play and children's instinctive way of exploring the world to bring together research on digital play and learning, and unite game-based learning with multimodality and social semiotics. Digital play opens up immersive and interactive worlds where children can engage with complex problems, craft stories, and experiment with ideas in ways that often go beyond what's in physical play alone. The book's chapters explore the varied ways in which digital play can promote learning. The authors argue that it is timely for us to reflect on the value of digital play for learning; that it can foster literacy development as well as promote growth in the affective domain. They propose considerations, frameworks and approaches in digital play to inform the design of students' learning experiences and examine ways in which digital play can be integrated into teaching and learning. This book covers a topic which is both relevant and urgent in today's digital age. Of interest to anyone involved in designing learning with digital play, this volume will be of particular value to students and scholars in education, curriculum design, pedagogy, as well as multimodality.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Postgraduate
Illustrations
22 s/w Abbildungen, 18 s/w Photographien bzw. Rasterbilder, 4 s/w Zeichnungen, 6 s/w Tabellen
6 Tables, black and white; 4 Line drawings, black and white; 18 Halftones, black and white; 22 Illustrations, black and white
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 16 mm
Weight
493 gr
ISBN-13
978-1-032-58594-9 (9781032585949)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
12/2025
Routledge
€60.49
Available for download

E-Book
12/2025
Routledge
€60.49
Available for download
Persons
Fei Victor Lim is Associate Professor and Deputy Head (Research), English Language and Literature Department, at the National Institute of Education, Nanyang Technological University, Singapore. He is interested in how and what we should teach learners in today's digital age.
Weimin Toh is Research Fellow at the National Institute of Education, Nanyang Technological University, Singapore. He is interested in game studies, game-based learning, and player experience research.
Weimin Toh is Research Fellow at the National Institute of Education, Nanyang Technological University, Singapore. He is interested in game studies, game-based learning, and player experience research.
Author
National Institute of Education, Singapore
National Institute of Education, Nanyang Technological University, Singapore.
Content
Table of Contents
List of Figures
List of Tables
Acknowledgements
List of Abbreviations
Overview of the Book
1. Learning and Play in the Digital Age
2. Exploring Digital Play for Learning
3. Digital Play and Literacy Development
4. Digital Play and Affective Learning
5. Multimodal Composing in Digital Play
6. Designing Learning in Digital Co-Play
7. Digital Divide in Play and Learning
8. Advancing Digital Play for Learning
Index
List of Figures
List of Tables
Acknowledgements
List of Abbreviations
Overview of the Book
1. Learning and Play in the Digital Age
2. Exploring Digital Play for Learning
3. Digital Play and Literacy Development
4. Digital Play and Affective Learning
5. Multimodal Composing in Digital Play
6. Designing Learning in Digital Co-Play
7. Digital Divide in Play and Learning
8. Advancing Digital Play for Learning
Index