
Maya Manual
Daniel Lavender(Author)
Springer (Publisher)
1st Edition
Published on 24. July 2003
Book
Hardback
IX, 316 pages
978-1-85233-588-5 (ISBN)
Description
Alias|Wavefront's Maya 3D animation software is an integrated collection
of tools for creating computer generated images, used in nearly every
blockbuster special effects film that has been released in the last few
years. The first choice for digital content creators, Maya combines
animation, dynamics, modelling and rendering tools, enabling you to create
digital characters and visual effects for live action films or stand-alone
animation.
Key Topics
Using plenty of examples and illustrations to provide insights into the
functioning and context of Maya, Dan Lavender explains how to:
* understand the framework fundamentals of Maya;
* create 3D objects;
* work with models and surfaces;
* animate objects;
* use colours, lighting and rendering.
About the Author
Dan Lavender is a Technical Director at Framestore CFC - one of Europe's
largest post-production companies.
Features and Benefits
* Gives a broad overview of Maya, enabling you to create your own high
quality 3D computer generated images - even if you have never used a 3D
package before.
* The source files and scenes to accompany the examples in the book
are available from the Springer web site - springer.co.uk/mayamanual.
Reviews / Votes
"I found the style readable and consistent with attractive and appropriate figures." John Cowell, Essential Series EditorMore details
Series
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Professional/practitioner
Illustrations
14 farbige Abbildungen, 211 s/w Abbildungen
IX, 316 p. 225 illus., 14 illus. in color.
Dimensions
Height: 260 mm
Width: 183 mm
Thickness: 26 mm
Weight
915 gr
ISBN-13
978-1-85233-588-5 (9781852335885)
DOI
10.1007/b97534
Schweitzer Classification
Other editions
Additional editions


Person
Daniel Lavender was previously a lecturer at Bournemouth University, National Centre for Computer Animation, specializing in Maya.
Content
Basics.- Objects, Duplicates and Transforms.- Hierarchies, Groups and Nodes.- Modeling and Surface Creation.- Animation.- Rendering.- Particle Systems.- Dynamic Objects.- MEL Scripting.- Paint Effects.- Integration.