
A Gamer's Introduction to Programming with MonoGame
Welcome Brave Adventurer!
Aaron Langille(Author)
Chapman & Hall/CRC (Publisher)
1st Edition
Published on 6. October 2025
Book
Paperback/Softback
336 pages
978-1-032-74326-4 (ISBN)
Description
A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brand-new love of writing your own games. In this book, you'll learn the essential ins-and-outs of how to work with fonts and text, images and sprites, audio, and even animation. You'll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and you'll harness the never-ending energy of the gameplay loop functions.
But coding books are technical, boring, and scary, aren't they? Not this one. Within these pages, you'll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you'll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence.
Packed with practical examples, plain-language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous object-oriented programming experience, this book is a standalone introductory MonoGame adventure.
Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: https://welcomebraveadventurer.ca.
Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside.
But coding books are technical, boring, and scary, aren't they? Not this one. Within these pages, you'll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you'll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence.
Packed with practical examples, plain-language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous object-oriented programming experience, this book is a standalone introductory MonoGame adventure.
Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: https://welcomebraveadventurer.ca.
Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside.
More details
Language
English
Place of publication
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Professional Practice & Development and Undergraduate Core
Illustrations
10 s/w Photographien bzw. Rasterbilder, 67 Farbfotos bzw. farbige Rasterbilder, 7 s/w Zeichnungen, 8 farbige Zeichnungen, 2 s/w Tabellen, 17 s/w Abbildungen, 75 farbige Abbildungen
2 Tables, black and white; 8 Line drawings, color; 7 Line drawings, black and white; 67 Halftones, color; 10 Halftones, black and white; 75 Illustrations, color; 17 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 19 mm
Weight
532 gr
ISBN-13
978-1-032-74326-4 (9781032743264)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
10/2025
Chapman and Hall
€68.49
Available for download

E-Book
10/2025
Chapman and Hall
€68.49
Available for download

Book
10/2025
1st Edition
Chapman & Hall/CRC
€186.90
Shipment within 10-20 days
Person
Aaron Langille (PhD) is a public speaker, game player and designer, writer and editor, and award-winning post-secondary educator. After teaching computer science for almost two decades, he recently levelled up to teaching video game design. In his current role, Aaron sits joyfully at the intersection of video games, education, visual arts, media, technology, and storytelling.
Content
1. Cutscene 1: Backstory 2. Level 1: MonoGame Joins the Party 3. Level 2: New Areas to Explore 4. Cutscene 2: Assets for Our Journey 5. Level 3: Drawing Part 1 - Text 6. Level 4: Drawing Part 2 - Images 7. Level 5: Drawing Part 3 - Rotating, Resizing, and Flipping 8. Level 6: A Very Important Update 9. Level 7: Control Issues 10. Cutscene 3: A Quick Pause 11. Level 9: The Objects of our (Game) Desires 12. Level 9: Check The List 13. Level 10: When Objects Collide 14. Level 12: Getting Animated 15. Level 12: Sounds Good 16. Level 13: Odds and Ends 17. Cutscene 4: The Adventure Ends ... Or Does It? 18. Project 1: Mini Flip 19. Project 2: Endless Flyer 20. Project 3: Space Escape Finale 21. Bonus Level 1 - Let's Take This Online 22. Bonus Level 2: Where Did That Sound Come From?