
Fundamentals of Python: First Programs
Kenneth Lambert(Author)
Course Technology Inc (Publisher)
3rd Edition
Published on 2. May 2023
Book
Paperback/Softback
562 pages
978-0-357-88101-9 (ISBN)
Description
Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS, 3rd EDITION, uses an easygoing, conversational writing style to introduce programming and problem solving to students from all types of backgrounds. This edition is designed so that the program examples gradually transition from simple snippets to realistic applications. These applications include graphics, image processing, graphical user interfaces and data visualization.
More details
Edition
3rd edition
Language
English
Place of publication
Boston, MA
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Dimensions
Height: 216 mm
Width: 276 mm
Thickness: 21 mm
Weight
1056 gr
ISBN-13
978-0-357-88101-9 (9780357881019)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

Book
01/2018
2nd Edition
Course Technology Inc
€90.36
Shipment within 10-15 days
Person
Kenneth A. Lambert is Professor of Computer Science and Head of the Department at Washington and Lee University. He has taught programming language design for 25 years and has been an active researcher in computer science education. Lambert has co-authored a series of introductory C++ textbooks with Douglas Nance and Thomas Naps and a series of introductory Java textbooks with Martin Osborne, and is the author of an introductory Python textbook. He is also the co-creator of the BreezySwing framework and is the creator of the breezypythongui framework.
Content
1. Introduction.
2. Data Types and Expressions.
3. Control Statements.
4. Strings and Text Files.
5. Lists and Dictionaries.
6. Design with Functions.
7. Design with Recursion.
8. Simple Graphics and Image Processing.
9. Graphical User Interfaces.
10. Design with Classes.
11. Data Analysis and Visualization.
12. Network Applications and Client/Server Programming.
13. Searching, Sorting, and Complexity.
Appendices.
Glossary.
Index.
2. Data Types and Expressions.
3. Control Statements.
4. Strings and Text Files.
5. Lists and Dictionaries.
6. Design with Functions.
7. Design with Recursion.
8. Simple Graphics and Image Processing.
9. Graphical User Interfaces.
10. Design with Classes.
11. Data Analysis and Visualization.
12. Network Applications and Client/Server Programming.
13. Searching, Sorting, and Complexity.
Appendices.
Glossary.
Index.