
Tricks of the Windows Game Programming Gurus
Andre LaMothe(Author)
Sams Publishing
Published on 10. November 1999
Book
Mixed media product
1040 pages
978-0-672-31361-5 (ISBN)
Article exhausted; check for reprint
Description
Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.
More details
Language
English
Place of publication
Indianapolis
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 232 mm
Width: 188 mm
Thickness: 50 mm
Weight
1744 gr
ISBN-13
978-0-672-31361-5 (9780672313615)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Andre LaMothe
Tricks of the Windows Game Programming Gurus
Book
07/2002
2nd Edition
Sams Publishing
€53.52
Article is exhausted; no reprint
Previous edition
Andre LaMothe
Tricks of the Game Programming Gurus
Book
11/2000
Sams Publishing
€57.57
Article exhausted; check for reprint
Person
Andre? LaMothe is the bestselling author of 4 game programming books, including Tricks of the Game Programming Gurus. He holds degrees in Mathematics, Computer Science, and Electrical Engineering, and has taught Computer Science and Electrical Engineering for 12 years. Andre enjoys almost cult-leader status among game programmers. His original Game Programming Gurus title set the standard for DOS game development. Only in the high-dollar, fast-paced world of PC game development could a character as off-the-wall as Andre rise to the pinnacle of his craft.